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Post by sreerag on Jan 15, 2018 3:42:06 GMT
Hi Invector, I'm facing a camera shudder problem. To reproduce: - Import latest shooter pack in unity 2017.2.0f3. Invector version is v1.1.5(shooter).
- Start with the demo scene, after playing the attack animation, the camera shakes weirdly before halting to place.
- Just try to play only one animation at a time. This was not broken in previous release of invector.
Thanks and Regards, Sreerag R.
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Post by Invector on Jan 15, 2018 12:06:50 GMT
That's just the exit transition of the animation, if you change the values to something like 0.2 and lower the exit time to 0.78 it will be smoother
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Post by sreerag on Jan 15, 2018 16:22:34 GMT
Let me check that... Thanks
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Post by sreerag on Jan 16, 2018 15:51:12 GMT
Hi,
I checked with your solution and that didn't work for me. I could see that this issue is present in most of the attack animations. I used a melee weapon and could replicate the issue. Can you take a look at the issue?
Regards
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Post by sreerag on Jan 17, 2018 16:48:10 GMT
Hi Invector,
Any help on this issue?
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Post by Invector on Jan 17, 2018 18:42:17 GMT
Hey buddy, did you try increase the transition duration? I did the test here and it's pretty smooth transition. Can you record a video showing the issue?
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eric
New vMember
Posts: 7
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Post by eric on Jan 19, 2018 23:19:54 GMT
I'm getting the same issue as he is. I downloaded the newest version of the melee controller and load the demo scene.
Pressing melee attacks will cause a camera jitter. Other animations like the dodge, walking around, or jumping don't seem to cause it. I added the transition times like you suggested as well, but it still happens:
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Post by tharindu on Jan 20, 2018 17:36:28 GMT
I feel like the camera is colliding with something that should otherwise be a trigger. Can you guys check in scene mode and see.
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eric
New vMember
Posts: 7
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Post by eric on Jan 20, 2018 17:53:50 GMT
Here's the view from the Scene tab. It doesn't look like the camera is the problem. It looks like the character's position is jittering around from the animation going back to the idle state:
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eric
New vMember
Posts: 7
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Post by eric on Jan 20, 2018 17:54:45 GMT
And before you ask, this is a completely fresh project where Invector is the only thing installed.
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Post by mrroguers on Jan 20, 2018 22:16:27 GMT
I'm getting this as well. Brand new project in updated melee demo. I agree with Eric about the transition between attack and idle. It looks like there is a location difference between the end of the attacks and the idle state.
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Post by Invector on Jan 22, 2018 14:32:47 GMT
Well that sucks... looks like it's a Unity 2017.1 bug guys, I just tested on 5.5.1, 5.6.1 and 2018.1 and it's working as expected.
We had issues like that on previous versions of Unity such as 5.3.4 and 5.5.0 that's why we needed to upgrade to 5.5.1 and now 2017.1 has another mecanim bug.
I'm really not sure how or if it's possible to fix since it's a Editor issue, so I recommend you guys to update or downgrade to a version that is working.
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Post by mrroguers on Jan 22, 2018 18:57:41 GMT
Ok I just installed Unity 5.6.5f1 and the shakiness is gone!
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eric
New vMember
Posts: 7
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Post by eric on Jan 23, 2018 15:02:12 GMT
Do you happen to know if it's working on 2017.3? I'm using 2017.2 right now, and I'd like to try to avoid using the beta for 2018 if I can avoid it. Upgrading to 2017.3 would be fine if it's working there, though!
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Post by Invector on Jan 24, 2018 12:32:32 GMT
Do you happen to know if it's working on 2017.3? I'm using 2017.2 right now, and I'd like to try to avoid using the beta for 2018 if I can avoid it. Upgrading to 2017.3 would be fine if it's working there, though! Just tested on 2017.3 and confirm that it's working as expected - looks like the issue only happens on 2017.1
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