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Post by Invector on Jan 30, 2018 18:54:04 GMT
Hey guys! It has come to our attention that the feature useTriggerRotation is not working correct with the GenericAction and LadderAction on 2017.x, and it's very easy to fix this issue: * gif by sjmtechOpen the vGenericAction script and change the OnAnimatorMove method to this: void OnAnimatorMove() { AnimationBehaviour();
if (!playingAnimation) return; if (!tpInput.cc.customAction) { // enable movement using root motion transform.rotation = tpInput.cc.animator.rootRotation; } transform.position = tpInput.cc.animator.rootPosition; } Same thing with the vLadderAction: void OnAnimatorMove() { if (!isUsingLadder) return; UseLadder(); if(!tpInput.cc.customAction) { // enable movement using root motion transform.rotation = tpInput.cc.animator.rootRotation; } transform.position = tpInput.cc.animator.rootPosition; } Those fixes will be available on the next update ;)
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rich
Junior vMember
Posts: 38
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Post by rich on Feb 2, 2018 13:08:54 GMT
Thanks, rough timeframe on next update?
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Post by Invector on Feb 2, 2018 13:40:58 GMT
Maybe within 2~3 week ;)
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Post by Invector on Feb 15, 2018 19:22:00 GMT
Here is another quick hotfix for you guys, both of this fixes will be available in the next update Issue > While Strafe and Rolling the direction is ignored on 2017.x Quickfix > Open vThirdPersonAnimator and replace line 42 with:
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