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Post by toharawk on Jul 11, 2018 21:57:23 GMT
Hey There, After a certain amount of hours our Team was not able to find a solution, to track the Weapon Type of the Player (via Playmaker). Maybe someone here might have a idea? Situation: As soon as an AI get killed, a FSM is going to activate. - Here we need to get somehow a propety (Killed by Melee Weapon or Archery?). If Melee (all kind of melee types)= Go to Event Reward Melee. Right now we use: MeleeManager -> Get Propety -> rightweapon -> isActiveandEnable. But it does not work right... Hope that someone can help
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