|
Post by G 4 greatness on Aug 3, 2018 23:38:32 GMT
Hie guys So far there hasn't been any character equipment add on and its been years so I decided to try one myself and I came across the tutorials below. It works well but it depends on a scripted item list which isn't invector z item list. I want the to help each other on to know how to create a character armour equipment inventory system to add to the inventory. .. I have sticher tutorials but I don't know how incorporate it into the inventory system and your system here are the tutorials I followed
|
|
|
Post by Legion on Aug 4, 2018 0:30:24 GMT
We have been trying something with the Invector handlers and items system, the main problem we have found is that we can not find a way to, for example, equip a helmet and use the Invector attribute system.
As all our armor and clothing pieces are in the character's prefab, the simplest way to show and hide pieces was to copy and edit the Weapon Holder Manager script, in this way, it is enough to create an "empty" item that when is equipped it enables the gameobject of the corresponding armor piece using the *modified Weapon Holder (and renamed to Armor Holder); I hope this is understood, it's easier than it seems to be.
The problem mentioned above, is that for being items the attributes have no effect when equipped, if not when used, and we haven't yet found a way to solve this.
*You only have to modify it to show the item equipped in the current slot and not in those that are not in use at that moment.
|
|
|
Post by game4fun on Aug 4, 2018 11:32:47 GMT
I use the master inventory instead of the inventory invoker it is free but I have problems with it
1 1 problem when the player is killed, it creates a kind of copy and the inventory disappears ((I do not know how to add this inventory NOT Destroy on LOAD
2 The problem is that when I click on the screen, the mouse disappears how to make it so that when you open the inventory the mouse appears .....
|
|
|
Post by darknubis365 on Jan 13, 2019 10:56:34 GMT
I use the master inventory instead of the inventory invoker it is free but I have problems with it 1 1 problem when the player is killed, it creates a kind of copy and the inventory disappears ((I do not know how to add this inventory NOT Destroy on LOAD 2 The problem is that when I click on the screen, the mouse disappears how to make it so that when you open the inventory the mouse appears ..... +1 Bump
|
|