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Post by nerdares on Jan 16, 2017 21:57:35 GMT
This might be out of Invector's scope, but it would be a killer feature. Is it possible to make it so that wherever you hit your enemy (with a melee weapon), that body part will separate? Like if you cut an AI's arm, it will fall off on death or something?
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Deleted
Deleted Member
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Post by Deleted on Jan 16, 2017 22:04:51 GMT
nerdares, if that would even be possible, I'm going to literally turn a Invector game into a totally boss game, and end up laughing in amazement jk lol, that would be the best feature :D
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arkas
Junior vMember
Posts: 40
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Post by arkas on Jan 16, 2017 22:20:22 GMT
This might be out of Invector's scope, but it would be a killer feature. Is it possible to make it so that wherever you hit your enemy (with a melee weapon), that body part will separate? Like if you cut an AI's arm, it will fall off on death or something? At least there could be spawn random prefab when target is dead option. I was using it with a different setup . I modelled different types of severed limb/heads/bodies and added animation to them whenever they spawn it was looking very good. Btw many triple A games are also using that simple method instead calculating severing meshes.
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Post by Legion on Jan 17, 2017 11:39:10 GMT
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