I need help making an RPG, how to do everything basically Apr 30, 2019 3:57:29 GMT
Post by WithinAmnesia on Apr 30, 2019 3:57:29 GMT
Hey can I get help using the Third Person Controller engine to build an RPG worth playing?
So I am not completely the stereotypical 'idea guy'; I can make actual RPG content; I created this module for Baldur's Gate: (Extra Expanded Enhanced Encounters) forums.beamdog.com/discussion/73749/extra-expanded-enhanced-encounters-module-downloadNow I am pressing onward to build a game worth playing using the Third Person Controller (with the shooter features) engine; I have tried, RPG maker, Flare engine, Game maker, some other engines on Unity like 3D Tank Maker and RTS Maker although I am still just not good at manufacturing games. I can game design books full of schemes, create intricate itemization math formulas and write long winding storys and draw detailed art and make happen the audio effects and voice acting and even make music (I play electric guitar and sing badly lol) and literally most everything else to do with making a high quality game until the cows come home but I just cannot for the life of myself complete my own full and proper game worth playing (tons a crappy prototypes though x.x). I can buy an engine, assets and even an 8k (too expensive) computer set up and I just cannot buy skill to make this RPG that I have been designing for over a decade now and it is driving myself bonkers. I even went back to Classic World of Warcraft to understand raiding better:
Now it is time to grind out a game I feel. One problem, I am terrible at making games in Unity. Yet I am always making SOMETHING game related for over a decade now; just browse through this: www.deviantart.com/withinamnesia/gallery/ . Yet I have been trying and crashing and burning over and over through out the decade to get a proper game together somehow. At least from Unity for half a decade now and I think that I am just not a good game developer to do everything alone. Hell! That Baldur's Gate module took around 3 years of constant failure to develop myself to be able to grind out some decent high quality content.
So my last attempt using the engine this year made the fresh project crash Unity trying to swap the default robots with a skeleton and knight (literally step one x.x). I have been at this since 2012-2015 trying to manufacture an RPG although I am not good at using the digital creative tools around the internet to build a robust RPG. Yet Rpg maker is just to clunky and 'anime' for what I am after even though I can use it (just like the hundreds of shovel ware game devs who also know how to use RPG maker) I don't want to release crap okay lol; please, those 'indie games' gave me nightmares haha x.x). I figured that I should look for help and come here. I am building two houses right now and working steady although I feel that I am about 5 years behind schedule working on a 3D RPG worth playing. Once I saw the Invector's engine on an action combat system I went with that direction; but not very far haha, uhh I need help x.x.
Small goals that add up into a finished content chunk is what I need to do to be productive. Right now I need to figure out how to get the 3D robots swapped into a different character model in the melee engine (yes even though there are tutorials and it literally is a selling point of the engine how easy it is x.x). I was previously just monkeying around bashing things together in Unity (honestly I am not good in Unity) trying to get a model swap to happen. So that moment when the model swap failed and the project died haha *crickets* - I knew that I really should try harder and get serious help. Here are the free assets I was trying to model swap (RIP Random Attempt Project 2019-2019 "Last words: This should be easy!"):
Goblin - assetstore.unity.com/packages/3d/characters/humanoids/fantasy-monsters-zolrik-zolrikmercenary-strategy-rpg-124327
So I do not know what will come out of this but I am trying to find help!