3k
New vMember
Posts: 14
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Post by 3k on Jun 4, 2019 20:33:25 GMT
Hi. At this point, one control scheme excludes the other: if I touch the screen, it uses the mobile scheme, if I use a joystick, it uses the control scheme. My question is: is it possible to use both? should I create a new mix of schemes or there is an option already? How would you tackle this? Thank you for your time guys.
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Post by saltysal on Jun 11, 2020 22:56:06 GMT
Hi 3k,
It would definitely be a bit tricky to use. (I'm just getting familiar with the mobile controls now, and I know the input manager that Invector uses requires a fair bit of upfront initialization.) What's the use case for the two different input styles? Ultimately, when you build the game, you wouldn't want to have two different control styles, right?
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Post by saltysal on Jun 20, 2020 0:10:33 GMT
Hi 3k,
I solved this using Control Freak 2 (asset on Unity Asset Store). I can use both the keyboard and mobile controls in my scheme, but I haven't set it up to read the gamepad just yet. (I'm sure it'll work, as the components are all there.)
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