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Post by cursedereaper on Jun 13, 2019 4:34:16 GMT
After playing arround with the bock cost setting of a normal punch I realized that the health slider slowly decreases if the player loses life while the Stamina Slider drops instantly to the current_Stamina Value.
Is there a way to make the health slider drop as fast to the current value as the stamina slider?
I basicly balanced the damage and the Health in a way that the character is dead after five hits. And the testers got really annoyed because they couldn't tell that they had so little live left when they fought against multiple opponents at the same time.
----------------------- Ahh I found it. it was in the vHUDController. Didn't seen it with my customization for two characters and the added third slider. I simply need to set value = cc.currenthealth instead of the Mathf.Lerp(Healthslider etc.
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