|
Post by chainsawpenguin on Jun 16, 2019 18:23:35 GMT
In the current version, DamageByDistance is not passed properly into the ProjectileControl. To fix this, in the vShooterWeaponBase script, add a line after each of the lines that say:
pCtrl.startPosition = bulletObject.transform.position; There are two of these. After each one, add this line:
pCtrl.damageByDistance = damageByDistance; Cheers!
|
|
|
Post by Invector on Jun 17, 2019 15:19:49 GMT
Thanks for reporting this issue and with a fix - that's very rare
|
|