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Post by theone on Jun 22, 2019 19:31:32 GMT
Hi,
I am trying to figure out a way to
1- use the three slots in the UI only for weapons 2- assigning each slot to a number, so i can equip the weapon just by pressing 1, 2 or 3 directly, dont want to ooen inventory 3- dedicate a slot to primary weapon, another to secondary weapon and the last to side arms, assigning a group of weapons to each where player can only carry one per each category
Is that possible in Invector?
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Post by Invector on Jun 24, 2019 13:29:54 GMT
We have an example of a more Shooter Inventory in the scene "vShooterOnly_WITHInventory&HipFire" It contains a custom inventory mapped with 1,2,3,4 slots
Now to have items auto-equip into those slots, you could create 1 slop per equipArea, and filter 3 equipAreas to have itemTypes like primaryWeapon, secondaryWeapon, etc...
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Post by theone on Jun 26, 2019 15:25:39 GMT
Thanks a lot for your advice
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