|
Post by kiwi2112 on Jul 16, 2019 1:24:17 GMT
I'm creating breakable versions of my props but they all have the enemy flesh sound when they're hit, how do i set up custom sounds depending on the objects?
|
|
|
Post by kiwi2112 on Jul 16, 2019 11:46:58 GMT
Adding a audio source with the custom sound to my broken prefab seems to be working fine, sadly you can still hear the enemy hit sound, how would i get my vases to sound like their shattering like the ones in the template?
|
|
|
Post by Invector on Jul 16, 2019 16:38:03 GMT
The Punch sound comes from the vHitEffects attached to the VBOT_:LeftForeArm And the break sound comes from the vase it self
|
|
|
Post by kiwi2112 on Jul 16, 2019 17:09:14 GMT
The Punch sound comes from the vHitEffects attached to the VBOT_:LeftForeArm And the break sound comes from the vase it self Didn't notice the audio attached to the particle effect, I also had the props on the Enemy layer somehow, switching them to default works perfectly, thank you for the help!
|
|