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Post by mightofficiel on Jul 24, 2019 23:50:38 GMT
hello guys i'm trying to disable the SetLockBasicInput function in my script , here's my script , i call the function setlockbasicinput when onvalueChanged ( inputfield ) but i want to disable this one when OnEndEdit ( inputfield GameObject.FindObjectOfType<InputField>().GetComponent<InputField>().onValueChanged.AddListener(delegate { SetLockBasicInput(cc); }); GameObject.FindObjectOfType<InputField>().GetComponent<InputField>().onEndEdit.AddListener(delegate { ???HELPME???? (cc); }); I hope someone can help me , thanks again
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Post by Invector on Jul 29, 2019 18:09:34 GMT
I'm not sure I understand what you're trying to do... can you explain with more details?
You want to disable BasicInput on start InputField and disable on Finish?
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