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Post by drenyn on Aug 16, 2019 20:33:05 GMT
Was using the following video as a guide to setup a new Gun for the Shooter Template:
For some reason my gun drops to the ground in front of my character and just drags around, when I switch the prefab back to the VHandgun it works fine.
Any idea what could be causing this?
If I need to provide a screen shot or a video, what info should be included to troubleshoot this further?
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Post by drenyn on Aug 17, 2019 15:50:29 GMT
Here is a video of what it's doing and then when I change to the normal handgun that I used to copy all of the fields.
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Post by drenyn on Sept 11, 2019 6:11:18 GMT
If I swap out the mesh on the renderer of the vHandgun, it displays correctly, I just need to adjust the transforms, however I'm missing the trigger which is another mesh that is a part of the asset prefab for the blaster. Thanks!
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Post by Invector on Sept 11, 2019 15:18:33 GMT
Just remove the rigidbody and collider from your new weapon mesh
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Post by drenyn on Sept 12, 2019 13:13:56 GMT
That worked! Thank you so much. I was thinking that it should have worked with the rigidbody on their if it was on the original, but that made perfect sense. Thank you again.
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