|
Post by jasonweise on Aug 19, 2019 20:19:25 GMT
I am trying to implement a method for my AI to use the patrol waypoints movement (random points) and when reaching the destination wait around for a random amount of time before moving on.
I have tried to implement this with a SendMessage and some events but cannot seem to get the AI to move on after waiting.
Is there a simple way to have an AI wait for a random amount of time without resorting to a complex mess of SendMessage and events (just has stopping the FSM then restarting it after a period of time). I think it might be somewhere in my overly messy logic that is causing the issue.
TIA.
|
|
|
Post by jasonweise on Aug 21, 2019 22:11:54 GMT
Just a slight bump here to see if anyone else has successfully implemented a random "wait / loiter" functionality when using the patrol feature in FSM AI.
|
|
|
Post by Invector on Aug 22, 2019 14:46:50 GMT
Hmm that's a good idea, I will add this feature for the next update
|
|
|
Post by jasonweise on Aug 22, 2019 19:07:00 GMT
@invector That would be amazing. Not expecting exact dates but do you know when the next update is likely going to release. Just allows me to plan on whether I continue to try cobble together a draconian minimal function for our project or wait for yours.
Thanks as always.
|
|
|
Post by Invector on Aug 22, 2019 21:48:23 GMT
We usually release updates within 3 months window, but I think this one will get quicker with some hotfixes
|
|
|
Post by jasonweise on Sept 16, 2019 18:57:22 GMT
@invector Did you end up integrating some sort of "loiter" capability in 1.0.2 in relation to the above?
TIA
|
|
|
Post by adifrank on Jul 23, 2022 9:06:44 GMT
@invector Did you added these features as I can't find them anywhere.
|
|