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Post by Invector on Sept 6, 2019 13:10:37 GMT
It's adjusting the position based on your colliders. Inside your AimCanvas you will find the AimID of your weapon, inside there is the AimCenter which is fixed and the AimTarget which reposition to where the shot will actually hit, you can disable this feature by removing the layer 'Default' from the BlockAimLayer of the ShooterManager
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