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Post by jrush64 on Nov 7, 2019 11:51:12 GMT
Hi,
I'm trying to have an enemy search a room thoroughly. I put waypoints to allow the enemy to walk to waypoints but is it possible to have an enemy shoot off an event like an animation when they reach a certain waypoint.
For example, i put a waypoint in front of a locker the player is hiding in when the enemy reaches that waypoint facing the locker the enemy plays an animation that opens the locker.
I feel like this should have been in the invector ai section which is what im using. I forgot.
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Post by Invector on Nov 7, 2019 12:41:39 GMT
You can use the vSimpleTrigger to do that
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Post by jrush64 on Nov 7, 2019 12:53:21 GMT
Can I pause the enemy at that trigger/waypoint or do i have to time it with the animation?
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