I'm trying to have an enemy search a room thoroughly. I put waypoints to allow the enemy to walk to waypoints but is it possible to have an enemy shoot off an event like an animation when they reach a certain waypoint.
For example, i put a waypoint in front of a locker the player is hiding in when the enemy reaches that waypoint facing the locker the enemy plays an animation that opens the locker.
I feel like this should have been in the invector ai section which is what im using. I forgot.