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Post by MunK on Dec 19, 2019 9:53:06 GMT
Hi Is there any way to merge builder itemListData with shooter ItemListData? Or will i have rebuild? If i have the shooter ItemListData and want to add the barricade, turret, flamethrower, Mine and trap will i then have to create new item from scratch for all of them or is there a easier way?
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Post by MunK on Dec 19, 2019 11:11:17 GMT
So i'm trying to recreate the Turret item in the shooter/melee itemListData but i can't get the item to show in my inventory when i pick it up. The item gets the ID 24 where else do i need to set the ID number? is there a tutorial on setting up Builder items?
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Post by Invector on Dec 19, 2019 14:51:34 GMT
You need to set the ID for your Builder object as well, go to the BuilderManager object, inside you will find each builder object... set the respective ID there
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Post by MunK on Dec 19, 2019 19:51:43 GMT
You need to set the ID for your Builder object as well, go to the BuilderManager object, inside you will find each builder object... set the respective ID there Thanks for the reply. I still haven't managed to get this working... I'm using the Shooter ItemListData in my Item Manager. I create a new item on that list, and i copy all the settings from the turret item in the Builder ItemListData. Now i have a new item in my Shooter ItemListData which get the ID 24. i then go to the BuildManager on my player and find the turret Build Object and under ID i write 24. But the item is not showing in my inventory. But if I pick up a WoodBoard_Collectible then the turret shows up in my inventory... On the Builder ItemListData the WoodBoard_Collectible has the ID 24 but my character is not using the Builder ItemListData he is using the Shooter ItemListData so what am i missing?
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Post by MunK on Dec 20, 2019 8:46:01 GMT
SOLVED! I needed to fix the actual turret collectible prefab to use the Shooter ItemListData as well...
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