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Post by jaelsoncavalcante on Dec 21, 2019 5:52:19 GMT
I have a problem with footstep system, footstep only works if the camera is looking at it, how can I fix it? I recorded a video showing the problem with the editor's camera, but the problem also happens in the normal game camera. I'm using the footstep system on the enemy, so I need to fix this problem. Who can help me, I really appreciate it. Google translator
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Post by josh071007 on Dec 22, 2019 12:23:30 GMT
Hi,
Are you using the old version of invector? Because there's a new version of invector 2.5.0 and it has the footstep system with it, but there is no demo scene.
Thanks.
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Post by jaelsoncavalcante on Dec 22, 2019 15:06:59 GMT
I bought the separate footstep system from the assetstore. Version1.3
date of purchase Dec 20, 2019
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Post by josh071007 on Dec 23, 2019 12:36:46 GMT
Hi,
I also have a question to what version of Invector are you using? And what Invector controller are you using Invector basic , melee or shooter?, plus if you are using 2.5.0 you should not use the separate footStep add-on otherwise it might cause duplicates and issues.
Thanks.
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Post by jaelsoncavalcante on Dec 23, 2019 15:59:25 GMT
Hi, I'm not even using an invector controller, I'm using bolt to create the enemies, but as I show in the video in the demo scene already appears the problem, there is only the footstep system, is that the footstep system that is sold separately this with problem? I'm very sad because I need to release my game update and this problem is delaying me.
I already sent an email to the invector but I still have no answer
Google translator
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Post by Invector on Dec 23, 2019 23:12:40 GMT
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Post by josh071007 on Dec 24, 2019 5:54:07 GMT
Hi,
I think the reason this is not working because you do not have the Invector basic or melee or shooter template or even the FSM AI Template.
Thanks.
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Post by jaelsoncavalcante on Dec 24, 2019 7:16:41 GMT
I bought the separate footstep system because I don't have the invector, the basic or melee or shooter template Invector, I use fups for the player that already has the footstep, the footstep invector I'm using on enemies. It's not a matter of volume because neither do you want audioObject being instantiated unless a camera is visualizing the character with the footstep system invector.
In short the audioObject that has the sound of footstep is not instantiated without a camera looking at it. I'm worried because I bought this asset hoping to release my game update yesterday but it's impossible to use it like that.
If an enemy is coming from behind the player he cannot be heard because the invector's footstep system does not work unless the player looks towards the enemy.
the video i posted on my post shows exactly the audioObject being spawned only when the camera is looking to it.
This is probably a bug, I don't know what to do anymore.
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Post by Invector on Dec 26, 2019 14:06:18 GMT
It's not a bug, take a look at your AnimatorController in the inspector there is a option there called "Culling Mode" and it's probably set to "Cull Update Transforms", which will cull transforms when renderers are not visible, simply change it to "Always Animate"
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