|
Post by lyynkx on Dec 30, 2019 14:42:48 GMT
Hey i am trying to integrate a loading screen as now going from a small house into the open world the open world takes quite some time to load. I have been looking at how to add a load screen but that would mean changing the V Load Level script and i do not want to mess it up.
Can anybody let me know how they integrated a load screen?
Thanks
|
|
|
Post by xianno on Dec 30, 2019 15:25:45 GMT
If you want a custom loading system with a loading screen you may create your own script if you don't want to modify Invector's. You should create a method that load scenes with another LoadSceneMode if you want an another scene as loading screen to pop on your screen while it's loading. I think there is plenty of tutorials on internet if you don't know how to code it, or don't want to spend too much time.
And don't worry about integration for this one, I use my own LoadingSceneManager and everything is fine with Invector even if I don't mention anytime Invector's in my script.
|
|
|
Post by lyynkx on Jan 13, 2020 9:57:39 GMT
Yeah i have looked at plenty of tutorials but just was unsure if i use the Async as well as the invector load screen script they might conflict.
Will give Brackeys tutorial a go and see if it works with Invector.
|
|
|
Post by deidrereay on Jan 14, 2020 0:00:46 GMT
Let me know if you dont mind if a tutorial works well with Invector. Thats on my list of things to do this week is make a load screen
|
|