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Post by Devistute on Jan 13, 2020 20:37:36 GMT
So is it possible to tell the said script to hide or draw weapons in this case from playMaker? I cant find float nor bool for them when using "Set Property" action which i use all the time for these kinds of things.
My plan is to Equip weapons only by pressing number keys, there will be no inventory nor any other hot key.
After examining the script, it seems that everything is protected. Is there a reason for that?
Having a change to assign multiple keys for certain weapons to the Draw Hide Shooter Weapon would be very cool, say using the Weapons ID with it.
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Post by Invector on Jan 14, 2020 15:07:10 GMT
Instead of set property, try using the Events HideWeapons / DrawWeapons I'm not sure how to call events from playmaker though, try checking their documentation ps* event though you don't want to use the inventory, you will need an ItemManager to access the ID's and equip/unequip animations from each item
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