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Post by aleksandr409 on Jan 16, 2020 20:23:05 GMT
Hello everyone, I am interested in how I can implement not only the appearance of a blood decal when hit, but also stain the walls and floor with blood. Can I implement this using "V Hit Damage Particle" If Yes then please tell me how. In the opposite case, I hope for any help Guys!)
Just an example of the video that I mean when I say the appearance of blood on the walls and floor.
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Post by shadex on Jan 16, 2020 23:05:44 GMT
Hello everyone, I am interested in how I can implement not only the appearance of a blood decal when hit, but also stain the walls and floor with blood. Can I implement this using "V Hit Damage Particle" If Yes then please tell me how. In the opposite case, I hope for any help Guys!) Just an example of the video that I mean when I say the appearance of blood on the walls and floor.
You can't use decals. You can't get them to appear on walls due to particle orientation. You can either build your scenes with procedural materials with blood on it, or use a projector. docs.unity3d.com/Manual/class-Projector.html . You can stick a blood texture in there and it will project on walls. It will spread on inclines and corners, just make sure that you add player/enemy tags ignoring the projection as it will appear on their feet.
For models, you can add a blood texture in the detail slot in the characters material, or just paint the textures. When you mix in a decent blood particle it should resembles that with some work
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