argha
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CORONA GO. CORONA CO. GO CORONA GO, CORONA Go, GO CORONA GO.
Posts: 77
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Post by argha on Jan 26, 2020 10:06:48 GMT
Hi I was trying to create new weapon by watching #2 - Creating a new Shooter Weapon but i can't move files in prefabs. i am using unity 2018.4.12f1 version.please anyone can help how to manually create a weapon by a documentation or a video(it will be very helpfull if it was a youtube video) Any professional with third person templete please helpppppp!!!
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Post by Invector on Jan 27, 2020 19:44:10 GMT
What do you mean 'can't move files in prefabs'?
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argha
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CORONA GO. CORONA CO. GO CORONA GO, CORONA Go, GO CORONA GO.
Posts: 77
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Post by argha on Jan 28, 2020 17:45:30 GMT
#Invector I am Sorry My mistake. I am sorry I am new but I am keep trying to understand things and that was done. A silly Question.
but One thing I really need to know is that Is it really necessary to create default handler for left hand also. Because I have create 2 weapon one is shotgun & a riffle with their own "DefaultHandlers" (in right hand) but everytime I set the position of one hand another one get changed. If it is necessary to create lefthandler also than how to do that?
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Post by Invector on Jan 28, 2020 20:44:59 GMT
Try watching this tutorial:
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argha
Full vMember
CORONA GO. CORONA CO. GO CORONA GO, CORONA Go, GO CORONA GO.
Posts: 77
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Post by argha on Feb 3, 2020 17:16:54 GMT
Try watching this tutorial: Thank you it worked!! Aim canvus is also working good. Any idea how to set a scope I have attached a scope but with normal aim id it also zooming the weapon. But i want to zoom only with Scope not whole screen. Loke you did in Assult rifle zoom in feature.
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Post by Invector on Feb 3, 2020 23:47:37 GMT
Try watching this tutorial: Thank you it worked!! Aim canvus is also working good. Any idea how to set a scope I have attached a scope but with normal aim id it also zooming the weapon. But i want to zoom only with Scope not whole screen. Loke you did in Assult rifle zoom in feature. Take a look at the AssaultRifle prefab to see the differences, basically you must assign the correct ID and check if it uses a scope UI or not
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argha
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CORONA GO. CORONA CO. GO CORONA GO, CORONA Go, GO CORONA GO.
Posts: 77
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Post by argha on Feb 4, 2020 14:54:13 GMT
Wohhhhh............................... As a reddot should i use that with mask? or i should use it only in scopes.? Any suggestion would be very helpfull.
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Post by Invector on Feb 4, 2020 15:18:17 GMT
You can use a simple sprite and enable/disable when you enter/exit the scope view
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argha
Full vMember
CORONA GO. CORONA CO. GO CORONA GO, CORONA Go, GO CORONA GO.
Posts: 77
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Post by argha on Feb 4, 2020 17:04:56 GMT
You can use a simple sprite and enable/disable when you enter/exit the scope view Like the same i did with Mask and camera on events? And hey, If i want to use scopes only when he picked it up is that possible? In inventory we can create ammo for a specific gun right. So is this possible to create entry for scope also and make a prefab of it and use only when i picked up? if it is possbile they how should i do that??
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