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Post by deidrereay on Jan 29, 2020 19:07:39 GMT
Basically using the default third person camera setup. When I approach usually building or overhangs and then the camera darts forward almost to like a first person view for just a moment as I continue moving and then will balance out a bit as Say I enter the building. I imagine the camera is trying to avoid maybe collider of building or something but I am unsure. Anyone else seen this or any ideas how to maybe lessen the jolt the camera does or even theories I could maybe try to get more fluid camera as entering building Thanks in advance!
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Post by uberwiggett on Jan 29, 2020 21:14:55 GMT
Yes this is camera collision. It's because the camera is trying to put itself infront if the object that is blocking the view but once you go through the door it tries to correct. You can set the culling layer to none for now on the camera script and have a look at the camera documentation to figure out how to set up your layers etc to avoid it in future
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Post by Invector on Jan 30, 2020 12:56:21 GMT
The default Culling layer is "Default" so if you use any other layers like "Triggers" it won't cull
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