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Post by System Six Games on Mar 26, 2020 19:32:16 GMT
I'm having an issue with my character hovering in one place after I move it. It works with another character with the same setup in the Layers and Components fields. All of the objects in the scene are labeled as Default including the set Ground Layer Checker. I'm kind of lost on this, if anyone as some tips on how to combat this issue that would be amazing.
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Post by Chronicman on Mar 27, 2020 15:09:24 GMT
I would have to say it might be that error, also I know you said you checked the layers. It looked like your foot touched the rock and then you started to float. Just double check layers again.
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Post by Invector on Mar 27, 2020 15:10:05 GMT
Very strange... maybe check the colliders in the scene and the capsule collider of your character to see if it's within the radius/height of your character, also check for any ragdoll collider
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Post by System Six Games on Mar 28, 2020 14:49:01 GMT
I would have to say it might be that error, also I know you said you checked the layers. It looked like your foot touched the rock and then you started to float. Just double check layers again. Very strange... maybe check the colliders in the scene and the capsule collider of your character to see if it's within the radius/height of your character, also check for any ragdoll collider I've done both of these, and all of the colliders, tags and layers are in order. This is the first time I've run into this problem, and ironically it's when I attempt to add a new character controller to my project. This character has the same Tag/Layer settings as the first I made in my project. I don't see a Ragdoll Collider anywhere on either controllers. Is there possibly anything else I can check. I could through in a Stock Invector Controller to see what happens but I'm assuming it will be the same reaction to my first character with no problems.
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argha
Full vMember
CORONA GO. CORONA CO. GO CORONA GO, CORONA Go, GO CORONA GO.
Posts: 77
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Post by argha on Apr 4, 2020 1:17:15 GMT
Great
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