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Post by Chronicman on Mar 29, 2020 16:56:17 GMT
Has any one seen where Invector locks the cursor and hides it ?
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Post by axbaby123 on Mar 29, 2020 23:01:28 GMT
As far as I know show cursor and lock cursor function is available in Invector but I haven't found where to turn on and off that EVENT other then in the Inventory Manager.
I use Quest Machine or Dialogue System to take care of Cursor issues. Their onPause Events can use Invectors "shootermelle.showcursor and lockcursor" or their own in their Inspectors.
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Post by Chronicman on Mar 30, 2020 1:16:26 GMT
Yeah I tried all of that stuff but it just locks and hides right away. Im using this for now. Cursor.visible = true; Cursor.lockState = CursorLockMode.None;
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Post by Invector on Mar 30, 2020 23:36:33 GMT
ThirdPersonInput > Generic Methods > ShowCursor(bool) and LockCursor(bool)
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