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Post by formatc2013 on Apr 20, 2020 12:51:18 GMT
Hi guys can anyone help me with the Stealth kill addon?
The trigger under the ai parent gameobjects(passive one) is a box collider with the istrigger on, but it acts as a collider. (Is it intentional?) I tried to set the layer on it but it is reset when i hit play and i am not really about to mess around with layers anyway. I would like this to be walkable just like any trigger.
Thanks
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Post by Invector on Apr 27, 2020 19:20:34 GMT
It's not working in the demo scene included? I'm not aware of any going on bug in the Stealth Add-on, can you record a video showing the issue please?
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