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Post by Invector on Feb 28, 2022 11:37:24 GMT
An early updated version of binary saving and loading using playmaker and invector.
Saving and loading of the player complete with inventory items.
You can stop unity and replay the scene and hit load and all your saved information is reloaded.
I made a newbee error I didnot use the invector inventory prefab. I think that should have duplicatlated the orignal prefab and then created my own one.
In order to allow the player to go to a new typewriter and save this positiion I also need to access the players inventory from this prefab. I think the only way to access this seperately from the actual entire player prefab is to have the inventory prefab as a seperate item within my prefabs.
Is my understanding correct??
I'm not sure that I understand your question but you can access the inventory prefab in real time from the ItemManager.Inventory
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Post by colpolstudios on Feb 28, 2022 23:43:25 GMT
Its been a tough journey and i am still working and learning.
With each small step I am getting closer to what I really need.
I am untrainned and not a coder, so its a case of working things out as I go!
updates soon I hope
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Ikiro
New vMember
Posts: 14
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Post by Ikiro on Mar 3, 2022 2:11:13 GMT
is there any way to configure "MoveToPosition" on the controller so that it bypasses objects? (maybe use NavMesh?) disk.yandex.ru/i/O9heqh6nkO1-5A (video clip)
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Ikiro
New vMember
Posts: 14
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Post by Ikiro on Mar 5, 2022 11:53:05 GMT
An early updated version of binary saving and loading using playmaker and invector.
Saving and loading of the player complete with inventory items.
You can stop unity and replay the scene and hit load and all your saved information is reloaded.
I made a newbee error I didnot use the invector inventory prefab. I think that should have duplicatlated the orignal prefab and then created my own one.
In order to allow the player to go to a new typewriter and save this positiion I also need to access the players inventory from this prefab. I think the only way to access this seperately from the actual entire player prefab is to have the inventory prefab as a seperate item within my prefabs.
Is my understanding correct??
I'm not sure that I understand your question but you can access the inventory prefab in real time from the ItemManager.Inventory Help me plz what kind of obstacle avoidance system can come up with when to move to position in playmarker???? disk.yandex.ru/i/O9heqh6nkO1-5A
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Post by colpolstudios on Apr 19, 2022 20:33:20 GMT
Here is a quick teaser video of my ongoing work to create a playmaker saving and loading system for invector.
This video represents a completly new project and using the invector cover addon.
The security cameras are disabled just for ease of development.
At the moment the saving and loading of the player is local. So you cannot change scenes.
The position of the player is saved, but that is your current location within that scene.
I am having trouble figuring out how to achieve the aspect in relation to changing scenes and am having no luck!
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Post by colpolstudios on May 8, 2022 20:24:24 GMT
Hi all.
I have just updated my work with invector and the creation of a topdown style of the classic evil dead.
Some notes of intrest:
The pickups state picked or not picked is saved and can be loaded later.
The enemies state dead or alive is saved and can be loaded later.
The UI button Reload application is only for development purpose.
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Post by colpolstudios on Jun 11, 2022 23:01:45 GMT
I have restarted my project from the beggining here is the latest update:
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Post by colpolstudios on Jun 15, 2022 22:12:36 GMT
In this short video I have added the ability for the player to choose not to save but continue to the new scene with health and saved items.
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Post by colpolstudios on Jul 12, 2022 20:55:20 GMT
The Demo provides a choice of either a Shooter-Melee controller or a Melee-only controller with the ability of saving players position, health and inventory items.
Playmaker is integrated with the invector scripts as part of the development of this Demo.
When switching to using a different controller it is Important to press the "F12" key and quit the application with the "F11" key. Restart and make your new selection. The Melee controller cannot enter the shooter area this is a design feature. The Demo includes a scene of arrival with current health and inventory items for each specific controller type. ln5.sync.com/dl/52ed40660/z495b6zf-qh5rt6w5-q3pry9kr-3nxg4ifa To use the prefab within your game development, drag it into the controller, save it as a new prefab, and add the Shooter Save prefab or Melee Save prefab to your scene. Select the new prefab for use within the GameController_Example Player Prefab Spawn object and your ready to use!
A detailed instruction PDF file will be part of the final product.
I am hoping to get feedback on the playable Demo, did you encounter any bugs or other issues?
Invector Playmaker Json Save update
Change Log:
Added new Toxic area within arrival scenes.
Added Melee (Level Load Trigger) prefab.
Added Shooter Melee (Level Load Trigger) prefab.
Fixed slot 5 loading issue for both controller types.
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wrg
Junior vMember
Posts: 32
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Post by wrg on Feb 8, 2023 23:22:56 GMT
Hi, how can I get hold of this ? The Demo provides a choice of either a Shooter-Melee controller or a Melee-only controller with the ability of saving players position, health and inventory items.
Playmaker is integrated with the invector scripts as part of the development of this Demo.
When switching to using a different controller it is Important to press the "F12" key and quit the application with the "F11" key. Restart and make your new selection. The Melee controller cannot enter the shooter area this is a design feature. The Demo includes a scene of arrival with current health and inventory items for each specific controller type. ln5.sync.com/dl/52ed40660/z495b6zf-qh5rt6w5-q3pry9kr-3nxg4ifa To use the prefab within your game development, drag it into the controller, save it as a new prefab, and add the Shooter Save prefab or Melee Save prefab to your scene. Select the new prefab for use within the GameController_Example Player Prefab Spawn object and your ready to use!
A detailed instruction PDF file will be part of the final product.
I am hoping to get feedback on the playable Demo, did you encounter any bugs or other issues?
Invector Playmaker Json Save update
Change Log:
Added new Toxic area within arrival scenes.
Added Melee (Level Load Trigger) prefab.
Added Shooter Melee (Level Load Trigger) prefab.
Fixed slot 5 loading issue for both controller types.
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Post by invectoruser133 on May 16, 2023 1:02:45 GMT
The sample scene does not work! :( PLEASE HELP
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Post by invectoruser133 on May 17, 2023 20:25:29 GMT
The sample scene wont work!
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Post by colpolstudios on Oct 2, 2023 21:54:03 GMT
Unfortunately, I wasn't able to complete a working demo.
To have separate save slots You would also have to save independently the player's inventory, but not using the example that invector gives.
I was relying on the invector save items and load items example, but that could not work as it only saved or loaded one json file I would need one file for each save and loading.
I do not code, so that aspect is beyond my current abilities, Sorry.
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Post by colpolstudios on Oct 2, 2023 22:45:15 GMT
Here is working example to allow the Regenerate enemies using Playmaker.
This example requires playmaker.
Download the package regrenerate enemies Playmaker.
This package contains two prefabs EnemyAI_A, enemyHealth-UI.
With Invector asset installed and also playmaker simply import the package.
Simply drag the prefab of the EnemyAI_A into your current scene.
Kill this enemy, to regenerate press F12.
There are a few elements exposed within the playmaker reanimate FSM
- Amount of health to add on regenerate
- holder
- Using UI health
The Amount of health to add on regenerate is currently set to 35, change this to suit your needs.
holder is the referience to the enemy you wish to use the ability.
Using UI health is preset in the example, but you can uncheck this if not using the Ui healthbar.
How it works:
We use the V ontrigger script to detect that the enemy is dead on DEAD we activate the playmaker FSM reanimate.
Once you press F12 this enemy will reanimate and can be killed again.
Free to use no credit required, but a thanks would be nice, lol.
Ideal for Zombies who need to be burned or heads chopped off, simply replace the Get key down with a send event.
Feedback would be nice.
Any issues, please get in touch.
regrenerate enemies Playmaker updated
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Post by colpolstudios on Jan 25, 2024 16:58:47 GMT
Early playable Demo build Featuring Invector 3rd person Controllers with Playmaker Integration. In-game tutorial information is provided within this Demo and you may Quit using the F9 Key. The Demo supports both Keyboard & Xbox Controller input and showcases the Save system for Invector Character Controllers Asset. colpolstudios.itch.io/save-system-for-invector-character-controlers
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