Post by Invector on Jul 8, 2020 22:06:59 GMT
Shooter 2.5.3 Mobile Update 07/07/2020
- Project updated to Unity 2018.4.23f1
- New Mobile Controls
- New Mobile Inventory Prefabs
- New Mobile Camera Movement (improved sensitivity)
- New Mobile Joystick Button to Shoot and Aim at the same time
- New Mobile Demo scenes
- Fix missing sprite at the Inventory Selector object
- Fix AutoEquipping 2 items at the same time not playing the equip animations correctly
- Fix AmmoManager ignoring the clip size if you change the attribute ammoCount to a higher value then the clip size
- Optimized Mobile Aim Canvas (Set camera to Forward for better performance and lowered the number of active cameras when using the scopeview)
- Improved SnapToGround method and add SnapPower to choose how much it affects
- Improved Headtrack to make the character look at the aim point when aiming
- Improved Bow Script by removing 2 parameters Spring and Unspring
- Add Optional ScopeView CameraState (assign to in the weapon component, useful to have different sensitivity when using it)
- Add OnEnterTrigger/OnExitTrigger Events for the GenericAction
- Add ItemType verification to the vCheckIfItemIsEquipped component
- Add vMatchTarget with Curves for the GenericAction (better results than the Animator MatchTarget)
- Add Toggle Open/Door in the SimpleDoor
- Add ItemsID and ItemsType to trigger events when using a specific Item or ItemType in the CheckItemIsEquipped component
- Add Option to parent the Character to the Ladder and add Curve to do MatchTarget
- Add TwoHandSword script example (1 item equipping 2 of the same equipment, ex: dual swords)
- Project updated to Unity 2018.4.23f1
- New Mobile Controls
- New Mobile Inventory Prefabs
- New Mobile Camera Movement (improved sensitivity)
- New Mobile Joystick Button to Shoot and Aim at the same time
- New Mobile Demo scenes
- Fix missing sprite at the Inventory Selector object
- Fix AutoEquipping 2 items at the same time not playing the equip animations correctly
- Fix AmmoManager ignoring the clip size if you change the attribute ammoCount to a higher value then the clip size
- Optimized Mobile Aim Canvas (Set camera to Forward for better performance and lowered the number of active cameras when using the scopeview)
- Improved SnapToGround method and add SnapPower to choose how much it affects
- Improved Headtrack to make the character look at the aim point when aiming
- Improved Bow Script by removing 2 parameters Spring and Unspring
- Add Optional ScopeView CameraState (assign to in the weapon component, useful to have different sensitivity when using it)
- Add OnEnterTrigger/OnExitTrigger Events for the GenericAction
- Add ItemType verification to the vCheckIfItemIsEquipped component
- Add vMatchTarget with Curves for the GenericAction (better results than the Animator MatchTarget)
- Add Toggle Open/Door in the SimpleDoor
- Add ItemsID and ItemsType to trigger events when using a specific Item or ItemType in the CheckItemIsEquipped component
- Add Option to parent the Character to the Ladder and add Curve to do MatchTarget
- Add TwoHandSword script example (1 item equipping 2 of the same equipment, ex: dual swords)
MeleeCombat 2.5.3 Mobile Update 07/07/2020
- Project updated to Unity 2018.4.23f1
- New Mobile Controls
- New Mobile Inventory Prefabs
- New Mobile Camera Movement (improved sensitivity)
- New Mobile Demo scenes
- Fix missing sprite at the Inventory Selector object
- Fix AutoEquipping 2 items at the same time not playing the equip animations correctly
- Improved SnapToGround method and add SnapPower to choose how much it affects
- Improved Headtrack to make the character look at the aim point when aiming
- Add OnEnterTrigger/OnExitTrigger Events for the GenericAction
- Add ItemType verification to the vCheckIfItemIsEquipped component
- Add vMatchTarget with Curves for the GenericAction (better results than the Animator MatchTarget)
- Add Toggle Open/Door in the SimpleDoor
- Add ItemsID and ItemsType to trigger events when using a specific Item or ItemType in the CheckItemIsEquipped component
- Add Option to parent the Character to the Ladder and add Curve to do MatchTarget
- Add TwoHandSword script example (1 item equipping 2 of the same equipment, ex: dual swords)
- Project updated to Unity 2018.4.23f1
- New Mobile Controls
- New Mobile Inventory Prefabs
- New Mobile Camera Movement (improved sensitivity)
- New Mobile Demo scenes
- Fix missing sprite at the Inventory Selector object
- Fix AutoEquipping 2 items at the same time not playing the equip animations correctly
- Improved SnapToGround method and add SnapPower to choose how much it affects
- Improved Headtrack to make the character look at the aim point when aiming
- Add OnEnterTrigger/OnExitTrigger Events for the GenericAction
- Add ItemType verification to the vCheckIfItemIsEquipped component
- Add vMatchTarget with Curves for the GenericAction (better results than the Animator MatchTarget)
- Add Toggle Open/Door in the SimpleDoor
- Add ItemsID and ItemsType to trigger events when using a specific Item or ItemType in the CheckItemIsEquipped component
- Add Option to parent the Character to the Ladder and add Curve to do MatchTarget
- Add TwoHandSword script example (1 item equipping 2 of the same equipment, ex: dual swords)
Basic Locomotion 2.5.3 Mobile Update 07/07/2020
- Project updated to Unity 2018.4.23f1
- New Mobile Controls
- New Mobile Inventory Prefabs
- New Mobile Camera Movement (improved sensitivity)
- New Mobile Demo scenes
- Improved SnapToGround method and add SnapPower to choose the how much it affect
- Improved Headtrack to make the character look at the aim point when aiming
- Add OnEnterTrigger/OnExitTrigger Events for the GenericAction
- Add vMatchTarget with Curves for the GenericAction (better results than the Animator MatchTarget)
- Add Toggle Open/Door in the SimpleDoor
- Add Option to parent the Character to the Ladder and add Curve to do MatchTarget
- Project updated to Unity 2018.4.23f1
- New Mobile Controls
- New Mobile Inventory Prefabs
- New Mobile Camera Movement (improved sensitivity)
- New Mobile Demo scenes
- Improved SnapToGround method and add SnapPower to choose the how much it affect
- Improved Headtrack to make the character look at the aim point when aiming
- Add OnEnterTrigger/OnExitTrigger Events for the GenericAction
- Add vMatchTarget with Curves for the GenericAction (better results than the Animator MatchTarget)
- Add Toggle Open/Door in the SimpleDoor
- Add Option to parent the Character to the Ladder and add Curve to do MatchTarget