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Post by witalis on Aug 13, 2016 16:00:48 GMT
Hello. I read it before buying: I thought that other things are similar. I have my own system Health & Stamina, i thought Simply remove Health & Stamina by Invector and add my own. Unfortunately built-in Why is not separately? I just want... only controller and animations
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Post by jgiroux on Aug 13, 2016 17:12:23 GMT
Welcome to the Vforums!
you can very easily tie into the invector health and stamina via script.
if you'd like some help with that message me, or take a look at the XP/Survival AddOn I did (may have WAY too many features for you)
but its very very easy to a) adjust your health and stamina to follow Invectors Health/stamina b) adjust your invectors health and stamina to follow your own health and stamina
The reason it is added is due to the included A.I. , cant exactly have enemies in a asset and not have them not be able to hurt/damage/kill you
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Post by witalis on Aug 13, 2016 19:11:16 GMT
I'm sorry, but it is useless for me. :(
I have my own unusual system HP, Stamina etc. And i must to work on adapting to use this asset.
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Post by Invector on Aug 14, 2016 12:44:46 GMT
Take a look into the vCharacter script, the health and stamina variables are there, public. You can just replace our logic with ours, it shouldn't be hard to implement.
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Post by witalis on Aug 15, 2016 12:27:23 GMT
OK I Know but...
may default as separate components? controller <--- I ---> Health & Stamina
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Post by Invector on Aug 16, 2016 18:00:31 GMT
It goes like this:
vCharacter > vThirdPersonMotor > vThirdPersonAnimator > vThirdPersonController
you can just check where the health & stamina are handled (motor) and replace to your custom health & stamina scripts
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