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Post by backwoodgames on Mar 10, 2021 20:31:57 GMT
I have been tinkering with Invectors TPC and AI templates, so far, been awesome, I have been working on building an RPG game (solo developer is rough sometimes) I have looked around for answers but cant find anything, so hopefully can get this sorted out, I added in EvilA RPG builder, a few compiler errors, most were easy to sort out, however i have ran into a few that i cannot seem to resolve, it would seem i am missing scripts,
Assets\EviLA-RPGPack\Scripts\Core\UI\vCustomInventory.cs(94,30): error CS0115: 'vCustomInventory.ControlWindowsInput()': no suitable method found to override
Assets\EviLA-RPGPack\Scripts\Core\UI\vCustomInventory.cs(14,16): error CS0246: The type or namespace name 'vInventoryWindow' could not be found (are you missing a using directive or an assembly reference?)
Assets\EviLA-RPGPack\Scripts\Core\UI\vCustomInventory.cs(15,16): error CS0246: The type or namespace name 'vInventoryWindow' could not be found (are you missing a using directive or an assembly reference?)
Assets\EviLA-RPGPack\Scripts\VendorSystem\vVendorItemAmountWindow.cs(8,44): error CS0246: The type or namespace name 'vWindowPop_up' could not be found (are you missing a using directive or an assembly reference?)
Assets\EviLA-RPGPack\Scripts\VendorSystem\vVendorItemAmountWindow.cs(17,33): error CS0115: 'vVendorItemAmountWindow.OnEnable()': no suitable method found to override
These are the errors, if anyone else uses this and was able to resolve these issues some help would be awesome Im not much for programing, but am learning, this just seems to be a little over my skill level Thanks in advance
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Post by maximilianps on Jan 14, 2022 13:45:55 GMT
:(
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