Post by Invector on May 28, 2021 18:59:34 GMT
Shooter 2.5.7 Fixes and Improvements 28/05/2021
- Add OnRoll Event for the Controller
- Add Support to create Shooter ImpactEffect as scriptable objects (check your Projectile Prefabs > DecalManager)
- Add several new comments to the new/revised methods in the vItemManager class
- Add option to hide the message 'Import ProjectSettings' in the vCheckForProjectSettings class
- Updated Inventory and ItemManager Collecting Items and Equipping behaviors
- Updated Inventory behavior to disable the LeftWeapon when equipping a 2 Hand RightWeapon instead of unequipping it
- Updated vLoadLevelExample class to also transfer the camera along with the Player (no more need to have another camera into the new scene)
- Fix rare attack behavior that makes the character go through a wall when using RootMotion
- Fix AutoReload not working with the option ChargeWeapon
- Fix Ammo accumulating in the clip instead of extra ammo when manually adding ammo in the inspector
- Fix vDamageReceiver Multiplier being applied more than once
- Fix ChargeWeapon Damage not calculating (ex: single shot or charged shot with the bow)
- Fix OnChangeItemAmount being called more than once
- Fix ShooterManager not finding the tpCamera on Start (Causing the Recoil to not work)
- Fix JumpConditions and RollConditions to not jump while in roll or roll while jumping (plus other conditions)
- Fix Controller walking a few steps after Rolling and releasing the input
- Fix DropAllItems and Add DestroyAllItems in the vItemManager class
* Template Updated to 2019.4.22f1
- Add OnRoll Event for the Controller
- Add Support to create Shooter ImpactEffect as scriptable objects (check your Projectile Prefabs > DecalManager)
- Add several new comments to the new/revised methods in the vItemManager class
- Add option to hide the message 'Import ProjectSettings' in the vCheckForProjectSettings class
- Updated Inventory and ItemManager Collecting Items and Equipping behaviors
- Updated Inventory behavior to disable the LeftWeapon when equipping a 2 Hand RightWeapon instead of unequipping it
- Updated vLoadLevelExample class to also transfer the camera along with the Player (no more need to have another camera into the new scene)
- Fix rare attack behavior that makes the character go through a wall when using RootMotion
- Fix AutoReload not working with the option ChargeWeapon
- Fix Ammo accumulating in the clip instead of extra ammo when manually adding ammo in the inspector
- Fix vDamageReceiver Multiplier being applied more than once
- Fix ChargeWeapon Damage not calculating (ex: single shot or charged shot with the bow)
- Fix OnChangeItemAmount being called more than once
- Fix ShooterManager not finding the tpCamera on Start (Causing the Recoil to not work)
- Fix JumpConditions and RollConditions to not jump while in roll or roll while jumping (plus other conditions)
- Fix Controller walking a few steps after Rolling and releasing the input
- Fix DropAllItems and Add DestroyAllItems in the vItemManager class
* Template Updated to 2019.4.22f1
MeleeCombat 2.5.7 Fixes and Improvements 28/05/2021
- Add OnRoll Event for the Controller
- Add several new comments to the new/revised methods in the vItemManager class
- Add option to hide the message 'Import ProjectSettings' in the vCheckForProjectSettings class
- Updated Inventory and ItemManager Collecting Items and Equipping behaviors
- Updated Inventory behavior to disable the LeftWeapon when equipping a 2 Hand RightWeapon instead of unequipping it
- Updated vLoadLevelExample class to also transfer the camera along with the Player (no more need to have another camera into the new scene)
- Fix rare attack behavior that makes the character go through a wall when using RootMotion
- Fix vDamageReceiver Multiplier being applied more than once
- Fix OnChangeItemAmount being called more than once
- Fix JumpConditions and RollConditions to not jump while in roll or roll while jumping (plus other conditions)
- Fix Controller walking a few steps after Rolling and releasing the input
- Fix DropAllItems and Add DestroyAllItems in the vItemManager class
* Template Updated to 2019.4.22f1
- Add OnRoll Event for the Controller
- Add several new comments to the new/revised methods in the vItemManager class
- Add option to hide the message 'Import ProjectSettings' in the vCheckForProjectSettings class
- Updated Inventory and ItemManager Collecting Items and Equipping behaviors
- Updated Inventory behavior to disable the LeftWeapon when equipping a 2 Hand RightWeapon instead of unequipping it
- Updated vLoadLevelExample class to also transfer the camera along with the Player (no more need to have another camera into the new scene)
- Fix rare attack behavior that makes the character go through a wall when using RootMotion
- Fix vDamageReceiver Multiplier being applied more than once
- Fix OnChangeItemAmount being called more than once
- Fix JumpConditions and RollConditions to not jump while in roll or roll while jumping (plus other conditions)
- Fix Controller walking a few steps after Rolling and releasing the input
- Fix DropAllItems and Add DestroyAllItems in the vItemManager class
* Template Updated to 2019.4.22f1
Basic Locomotion 2.5.7 Fixes and Improvements 28/05/2021
- Add OnRoll Event for the Controller
- Add option to hide the message 'Import ProjectSettings' in the vCheckForProjectSettings class
- Updated vLoadLevelExample class to also transfer the camera along with the Player (no more need to have another camera into the new scene)
- Fix vDamageReceiver Multiplier being applied more than once
- Fix JumpConditions and RollConditions to not jump while in roll or roll while jumping (plus other conditions)
- Fix Controller walking a few steps after Rolling and releasing the input
* Template Updated to 2019.4.22f1
- Add OnRoll Event for the Controller
- Add option to hide the message 'Import ProjectSettings' in the vCheckForProjectSettings class
- Updated vLoadLevelExample class to also transfer the camera along with the Player (no more need to have another camera into the new scene)
- Fix vDamageReceiver Multiplier being applied more than once
- Fix JumpConditions and RollConditions to not jump while in roll or roll while jumping (plus other conditions)
- Fix Controller walking a few steps after Rolling and releasing the input
* Template Updated to 2019.4.22f1