drelee
Junior vMember
Posts: 46
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Post by drelee on Oct 27, 2021 14:15:31 GMT
This does not work as easily as the documentation makes it seem. I created a shooter companion and he is able to follow me, but he does not atttack the enemy and the detect layer and tag and damage tags are all set to "Enemy". I then set companion up in the fsm ai cover demo scene. In this scenario, my shooter companion sometimes works correctly and other times he just walks around without attacking. It seems in the demo scene, If i start moving the main player character first, the companions then do not attack the enemy. I simply stop the game and without making any changes, I press play again, this time if I do not move my main character first and instead wait for the companions to move first, then in that scenario, the Companion shooters, start to work properly. What is the deal with this, it works inconsistently?
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drelee
Junior vMember
Posts: 46
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Post by drelee on Oct 27, 2021 19:10:50 GMT
I was able to get this working in the included FSM ai cover demo scene after matching every setting from the already working companion ai in that scene. However if i copy the same working companions, both my characters and the included demo scene characters along with the demo ai to a new empty scene, the companions no longer attack neither my own characters or the demo characters from Invector. All they do is follow now. This is a setup issue not explained in the docs.
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