hext
New vMember
Posts: 1
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Post by hext on Dec 8, 2021 0:59:32 GMT
I'm using FSM AI and Rayfire together. Everything is working well aside from when Rayfire destroys an object (say a building collapses) it simply bounces off of the AI characters.
The physics work as far as the characters getting pushed into a building and dying from damage (which activates ragdoll) however, once Rayfire shatters the original building mesh, I can't add the V Object Damage on those pieces.
Anyone have any ideas? I was wondering if there is a way to cause damage by velocity perhaps?
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