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Post by colpolstudios on Jan 7, 2022 20:48:35 GMT
A fan remake of resident evil, but top-down and cartoon style for the character and the enemies. A friendly approach for a younger audience.
Developement log #1
Work in progress of the Piano mission. In-game at this point you would have completed the tasks in order to play the music. I have yet to create the collectable keys. A combination of playmaker and Invector as I am not a coder is used within my development.
The Grand Piano model can be found on sketchfab, however I had to modify it in order to open.
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Post by colpolstudios on Jan 7, 2022 21:11:15 GMT
Development log #2 Work in progress of finding the first-floor map mission.
Notes: Given the new top down style, and artistic control; I have changed aspects compared to the original game.
The statue holding the water jug is mirrored, and the pickup is changed.
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Post by colpolstudios on Jan 11, 2022 19:11:07 GMT
saving and loading the player with the position, current health and items within the inventory. Then load them back again. The idea is that this object can be placed anywhere within the level, similar to a checkpoint saving system. smooth save for playmaker it's free and easy to use.
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Post by colpolstudios on Jan 11, 2022 23:53:43 GMT
A work in progress of the pushable statue mission.
What you cant see is that the player is not allowed to enter the push statue off the ledge zone as the statue. Took a long time to figure that out, but happy with the end result.
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Post by colpolstudios on Jan 29, 2022 19:59:41 GMT
Developement log #3
Continuing with my progress with improved doors and sound effects.
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Post by colpolstudios on Feb 2, 2022 20:26:51 GMT
work in progress of the player taking the Mansion key on the death passage.
I animated the moving death spike train and it is very much my first attempt at this animation.
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Post by colpolstudios on Feb 12, 2022 22:30:28 GMT
In this short clip, I showcase the new stairs and handrails.
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