kieru
New vMember
Posts: 1
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Post by kieru on Mar 21, 2023 0:23:22 GMT
Hello, recently bought the Combat character controller package and so far have gotten most of the very basic things figured out like animation swapping and setting up my own model.
Although the main thing I'm really trying to figure out right now is how exactly to go about creating a animation cancel function by using the Roll input. For example, after any strike of the basic ABC combo, if I press Q (default roll input) it should instantly roll out of the animation and switch to the Idle animation state. Ideally I'd like to include the roll cancel in being able to cancel even the airborne animations.
It's been a REALLY long time since I've touched anything script wise with Unity, so I could be wrong in assuming that I could accomplish this without modifying the thirdpersoncontroller script, as I don't see any parameter change or light up in the animator during rolls.
also as a side note, will the documentation for the character controllers be updated, or if there's a necessity for it to be updated at all? The inspector elements look completely different than what's currently up to date on the asset store so it's thrown me off quite a bit when attempting to learn it all by myself.
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Post by Invector on Apr 13, 2023 12:20:06 GMT
You can call the CancelReload method from the ShooterManager
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