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Post by redsam121 on May 3, 2023 11:03:29 GMT
I'm working on an integration of the advanced Navmesh building components asset by Unity ( Here). This allows for more dynamic navmeshes which the AI characters can use. It's still a prototype in it's infancy stages, so I won't release any code yet until it's ready.
This is an intermediate level integration and requires frequent testing, as navmesh links need to be properly connected and positioned properly so that the character does not fall off when jumping. This also includes the speed the platforms depending on movements (forward or side to side).
Examples so far:
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