- [Project] Project updated to 2021.3.29f1 aiming for better compatibility - [vInput] Improve GC on some methods - [vInput] Fix all unassigned Joystick Inputs in the scene or prefabs - [Basic] Add new Floating Capsule Locomotion system (more fluid movement on rough terrain) - [Basic] Add new Ground Detection system (step height, snap to ground and slope limit methods re-done) - [Basic] Add PhysicsMaterials asset for Idle, Moving and Airborne (can be changed in the inspector) - [Basic] Fix HealthRecovery not working - [Melee] Fix Simple AI Health starting with maxHealth value instead of CurrentHealth if the option FillHealthOnStart is unchecked - [Melee] Fix wrong condition to set strafe causing melee attacks to exit strafe locomotion - [Melee] Add support to block vObjectDamage damage if pressing the Defense Input - [Shooter] Add support to collect only the ammo of a weapon collectable if you already have that weapon in your inventory