|
Post by sagisu on Feb 12, 2024 10:31:34 GMT
Hi. I'm trying to use Invector Shooter for model that's much bigger than usual characters and I have some difficulties with it that I have no idea how to handle. 1. Capsule collider keeps resetting. I'm changing its height etc. but after hitting play button it's reset and then in editor it has default values. Even changing this component in template and using it afterward doesn't fix the problem. 2. Turning animations are off. When I'm trying to rotate upper body (eg. using mouse to look around) part attached to chest is not rotating properly (on the picture that gray X part should be connected to the arm). I also tried some Mixamo animations where avatar is looking around and it looks as it should, so skeleton should be ok.
|
|
|
Post by Invector on Feb 16, 2024 14:51:57 GMT
1- We're using a new method call Floating Capsule collider, you can adjust the collider height/radius here
2- Go to the Avatar window and make sure your model as all the spine bones assign correctly
|
|