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Post by erikvonweishaar on Mar 23, 2024 0:57:19 GMT
I set up an Trigger Generic Action and am using the animation Pick_Up. When it is played, the player rotates to the let 90 degrees.
Is there something specific I need to do to stop this?
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Post by erikvonweishaar on Mar 23, 2024 14:36:30 GMT
I fixed it by duplicating the state & animation then renaming both to "Light_Torch". I then entered the state and changed ROOT ANIMATION ROTATION > Offset > -90
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Post by Invector on Apr 5, 2024 11:55:06 GMT
You can simply disable the option "Use Trigger Rotation" on your TriggerGenericAction
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