foggierfour , as it has been stated on here already, there really is no need for a tutorial video on this addon, even for a beginner. For your run problem it is something you did with the import settings, easiest fix is to delete the invector folder from your project and reimport it, then reimport the swimming addon. Make sure that your water tag is the same as the tag on the simming addon component, and that your water has a box collider(set to trigger) around it and you are all set. As for Suimono water, let me know how that works out for you? We tried it and it dropped our frames by 60fps, which is unacceptable for just water (haven't tried with our new computer yet though, previous was with an amd-8370 8core and gtx 1060 6gb graphics card), Aquas does not drop the frames anywhere near as much and looks better overall in our opinion, the downside is that it does not have the interactions with the water like Suimono has.
To be honest even Aquas has a poopy side to its water. A new water/river plugin is coming from a friend. You'll see it when it launches. Fucking amazing No underwater caustics etc as such. but it's amazing in its own way
I tested the Suimono at the weekend. In the vicinity of water the Framerate breaks down to 45 fps, in individual cases even to 40. Otherwise the Framrate is at 55 fps. A new system for rivers would be great. Otherwise, I will look at Aquas again. Do you have to face the same problem with weather and day / night systems? Enviro looks interesting.
Enviro is by far the best looking and the best valued weather asset I've come across. Not to mention one click integration with gaia and some fixes for compatibility with aquas. Aquas also breaks framerates to be honest. If you don't mind spending big bucks, ultimate water system is the best alternative out there.
I completely agree with tharindu, we use Enviro as well and it is hands down the best(we own all of them) weather system. It is very light on frames and looks amazing, not to mention it adds tesselation. As for water no matter what I believe you will take a frame hit for sure, it is one of the most taxing things you can use, especially if you have it reflecting the terrain and objects. Our scenes are extremely detailed so we take a major hit no matter what, but aquas seems to be the best for us, only dropping by like 20 fps.
I've been having trouble getting my character to dive. They will swim swim up when I press space bar but won't dive when I hit shift. Anyone else having trouble like this?
I have. I haven't really taken a look at the script yet, just messed around with the values in the inspector. From the surface, my player will only dive down a very little bit. I've messed with the height offset but that hasn't really seemed to change the fact that I can only dive down a a very very short distance