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Post by kevinhgs on Sept 8, 2016 3:56:55 GMT
When AI is patrolling on waypoints, the NPCs can avoid collision with each other, but the NPCs cannot avoid Player. How to fix this ?
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Post by Invector on Sept 8, 2016 14:04:59 GMT
Just add a NavMeshObstacle component into the player and set the shape with Capsule
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Post by kevinhgs on Sept 9, 2016 9:25:03 GMT
Just add a NavMeshObstacle component into the player and set the shape with Capsule Thanks your helps, and it works now.
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