batman
Junior vMember
Posts: 30
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Post by batman on Sept 8, 2016 16:48:39 GMT
is there any way to make the 3rd person controller work with legacy animations? If I find an asset that comes with anims but isnt humanoid it animates very poorly. Does every .FBX have to be converted to humanoid?
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Post by Invector on Sept 8, 2016 17:08:32 GMT
Not out of the box, we did develop to work with Mecanim & Humanoid models as it is described on the asset store page. Did you try to convert to Humanoid and set the animations to use the avatar of the FBX model? this may work
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batman
Junior vMember
Posts: 30
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Post by batman on Sept 14, 2016 20:54:33 GMT
I replaced some of the animations for attacking and idle and even though it shows in the modified animator it doesnt work when I play the scene. I get no errors, the character just animates in the same way as if I was using the prefab AI_combatcontrller. How can I change out animations so that they will work? Also all the character will do is kind of dance around me in a circle. He does not have a weapon and his attack animations are punching but he doesnt ever punch, just dance in a circle. Please advise.
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Post by Invector on Sept 15, 2016 12:42:44 GMT
Make sure that you're changing the animations in the right AnimatorController, and to use hand to hand combat you need to check the bool "Use Default Hitbox" in the MeleeManager. You can also try to watch the video tutorial again just in case you miss some step.
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batman
Junior vMember
Posts: 30
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Post by batman on Sept 15, 2016 16:45:48 GMT
Thank you for trying to help so far. I got him to attack right but now instead of idling he makes is idle animation once and then stops the movement and stands still when I am out of his range. He does not keep doing the idle animation
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Post by Invector on Sept 15, 2016 16:57:41 GMT
Did you check the option 'loop' in your animation clip?
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batman
Junior vMember
Posts: 30
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Post by batman on Sept 15, 2016 17:52:25 GMT
There is loop time and loop pose, is it only one of them or both? I did loop time and it seems to work for idle. The only problem now is that he does not walk to me, if I go in his sight he will put his hands up to guard and hardly attack, if I walk away from him he does not walk to me he just holds his guard until I am out of his area and then goes back to idle
character is currently unarmed, using melee combat, and i have changed the animations for both armed and unarmed under the base layer and grounded section to the new walk and run animations
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Post by Invector on Sept 15, 2016 20:18:56 GMT
You probably need to set up this animations correctly, check if they have root motion, the avatar, etc... In this video tutorial we show a little bit about setting up your animation clip setup:
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