Post by projectonegames on Oct 11, 2016 20:56:57 GMT
Was trying to figure out which setting will control the impact effect of the player being hit by an enemy. Whenever someone gets hit, they really go flying.
Also, it seems that the player sometimes goes flying, hits the wall, and then is standing on top of the enemy. Was wondering how I can influence the impact effect (make it less impactful), so it does not create unrealistic effects. If I can reduce the recoil, it will probably fix this.
Any advice on this? Thank you in advance, this product is really well done.
Post by projectonegames on Oct 12, 2016 21:04:20 GMT
Hmmm. They are all about the same. However, I had to adjust the size of each to "2". Maybe this is impacting recoil. Whenever someone gets hit, they go flying far. Is this movement influenced by a parmameter?