REQUEST: Shooter Temp w/ LDC - Localized Dialog & Cutscene
Jan 23, 2018 11:02:27 GMT
tharindu likes this
Post by talarcon06 on Jan 23, 2018 11:02:27 GMT
Hello Invector Team & Fellow Devs!
First off, I'd like to say awesome work on your recent update with the Invector Shooter Template, it's so versatile in its use in many game project platform... I'm looking forward to its continual progression!
LDC - LOCALIZED DIALOGS & CUTSCENES |
www.mel-georgiou.co.uk/downloads/ldc-localized-dialogs-cutscene-plugin-for-unity/#tabgarb=Overview
As above on the subject line, would it be possible to have some type of tutorial vid showcasing an integration with LDC's Localized Dialogue & Cutscene plugin to implement a clean and easy way to have, as the plugin states, dialogue and cutscenes with the Invector Shooter Template or perhaps Evila's RPG Pack? I know you guys started with Adventure Creator integration to have that similar implementation however I think it's a wise idea to look into LDC's plugin package as its also very versatile and robust, and like many great package plugins like Behavior Designer and Playmaker, it's a node-base editor which simplifies and make it easy for us non-coders to work with implementing certain components of the game mechanics, etc.
I'm also aware that Evila's RPG package plugin is great for quest, inventory, and save/load implementation but I haven't seen a robust way to create perhaps a Dynamic Dialogue & Cutscene with trigger event where you can have progression dialogues or character/npc icons to be embedded within the dialogue scenes, as well as multiple dialogue option for the main character to choose which way to progress and send events after set chosen paths... a similar dialogue mechanics such as Mass Effect and the like... which LDC has in its plugin capabilities!
An any rate, thanks for the time in looking over this request and possibly implementing an integration with the above package!
Best,
Tyrone Alarcon
www.artstation.com/tyronejalarcon
First off, I'd like to say awesome work on your recent update with the Invector Shooter Template, it's so versatile in its use in many game project platform... I'm looking forward to its continual progression!
LDC - LOCALIZED DIALOGS & CUTSCENES |
www.mel-georgiou.co.uk/downloads/ldc-localized-dialogs-cutscene-plugin-for-unity/#tabgarb=Overview
As above on the subject line, would it be possible to have some type of tutorial vid showcasing an integration with LDC's Localized Dialogue & Cutscene plugin to implement a clean and easy way to have, as the plugin states, dialogue and cutscenes with the Invector Shooter Template or perhaps Evila's RPG Pack? I know you guys started with Adventure Creator integration to have that similar implementation however I think it's a wise idea to look into LDC's plugin package as its also very versatile and robust, and like many great package plugins like Behavior Designer and Playmaker, it's a node-base editor which simplifies and make it easy for us non-coders to work with implementing certain components of the game mechanics, etc.
I'm also aware that Evila's RPG package plugin is great for quest, inventory, and save/load implementation but I haven't seen a robust way to create perhaps a Dynamic Dialogue & Cutscene with trigger event where you can have progression dialogues or character/npc icons to be embedded within the dialogue scenes, as well as multiple dialogue option for the main character to choose which way to progress and send events after set chosen paths... a similar dialogue mechanics such as Mass Effect and the like... which LDC has in its plugin capabilities!
An any rate, thanks for the time in looking over this request and possibly implementing an integration with the above package!
Best,
Tyrone Alarcon
www.artstation.com/tyronejalarcon