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Post by antoripa on Jan 25, 2018 1:31:33 GMT
Hello Invector . I would try to cover what I think is gap that is the integration with advanced AI System like Behavior Designer or Apex Utility AI, but even with advance path finder like A* or Apex Path. I could write my code in few hours, but risk is that code will not work with future update Having an API that can be used to support kinda tool like the above is the most used solution. And also with Network Tool like Photon. I don't know if something similar is already on the todo list. I know about the new AI but I would be surprised if that will have same advanced features like the tools mentioned. I can understand that those kinda tool are not used by most unity users as they require a gaming industry skill, but same time professional users like me or few other indie studios don't have the option to use Invector in a released title That is my humble opinion and if not correct, i will be really happy to hear about other options. At my end, I will be happy to share my experience with BD or APEX full stack or A* to define the interface for the API, and that will be really a great step to achieve AAA results and the combination with Invector Controller ( Shooter and Melee ) will give a lot of extra value to the game. I apologize if my view is not in line with the company's one, but I am just an happy user a bit sad as I cannot move ahead with Invector asset because those limitation Thanks a lot for your understanding Antonio
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Post by tharindu on Jan 25, 2018 4:46:07 GMT
I have to agree with this comment to be honest when it comes to AI. The option of having a modular API that is able to act like a bridge for damage passing between different ai assets and adding behaviors to the invector AI would be a great thing to have. An API of this sort will actually take the burden of integration away from you, because those who prefer to write integrations to your controller can do it themselves, or the third party will be able to handle it for you. A form of intermediate API that caters solely for Invector integrations. This is a step I too will believe shall massively improve the controller just like it did when generic actions were introduced with 2.2
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Post by solarfalcon on Jan 25, 2018 8:48:13 GMT
I agree with the OP, the current AI is great for simpler uses, but if you want to add more depth to the AI the 'quick' route would be 3rd Party integration.
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Post by Deleted on Jan 25, 2018 12:54:01 GMT
Agreed!
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Post by tharindu on Jan 28, 2018 18:19:23 GMT
Moved to integration
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Post by antoripa on Jan 28, 2018 20:11:07 GMT
Yeah . that is right .. I did not push it in the right section thanks
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Post by Invector on Jan 29, 2018 14:59:05 GMT
Sure thing! as soon as we finish our AI I will take a look into those 2 asset and see how we can make a good approach
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Post by antoripa on Feb 16, 2018 15:26:24 GMT
Sure thing! as soon as we finish our AI I will take a look into those 2 asset and see how we can make a good approach Hey . that is a great news ..and in my hamble opinion is not so complex . at the end need just to allow a NPC to follow its transform and trigger the various status ( walk, run, equipe weapon etc ) . all the other is going to be delegated to the AI system . .but maybe there is a better approach ,.
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