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Post by deirre on Dec 18, 2016 14:09:07 GMT
Ok...is this a sincere question or are you being a jackass. If its a question, then I bought the environment assets and I'm tweaking them peer level. I use demos just as initial visuals so those here and my friends can get an idea of what I'm doing. Here are two of my WebGL dev sites that my friends/family only see, I'm posting them because I don't want anyone questioning my integrity. If you are being sarcastic/accusatory, why are you responding like that rather than asking me a direct question. Sci-Fi Arc deirre.itch.io/exodus-performance-testMedieval Arc (Erratic Mouse Hide issues)deirre.itch.io/exodus-medieval-performance-testModern Arc (In dev)
Someone did a first person script in the Invector forum, I'm exploring whether to use it in this arc as a FPS shooter or FPS/TPS combo.
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Post by Invector on Dec 18, 2016 22:39:13 GMT
Just curious here... why WebGL? you're clearly have the skills and talent to create some nice quality PC indie game, which you could have much more visual fidelity because of shaders and post effects, so... why put yourself into the trouble of optimizing webgl?
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Post by Invector on Dec 18, 2016 22:51:18 GMT
Btw I was unable to play the demo, got this alert instead:
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Post by deirre on Dec 18, 2016 23:10:34 GMT
My plan is to create a site that offers high quality games with no downloading that can be played on PC and smart TVs. WebGL allows for this without extensive encoding and opens up a new marketplace where customers can have a near AAA game experience at a fraction of the cost. I pitched my game concept to Markiplier (huge YouTube gamer) and he is willing to play the once it completed so I have incentive to get this and the site going. I decided to use your product based on its quality and the helpful/knowledgeable community you have.
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Post by deirre on Dec 18, 2016 23:26:56 GMT
Its a memory allocation issue. If you have windows 10, you have to close your browser to free up memory or extend it. Not sure if you have an older system.
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Post by Invector on Dec 18, 2016 23:29:43 GMT
Cool, looking forward to see what you will come up with!
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Post by jrackley on Dec 19, 2016 4:13:59 GMT
dierre, do not worry, there will always be someone that has to pretend like they are better than everyone else, keep doing what you are doing it is looking good! and the slide animation is pretty sweet by the way!
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Post by Invector on Dec 19, 2016 14:34:30 GMT
My chrome doens't open the demo for some reason, but I try out using edge and it looks and plays very nice! 60fps rock solid. I really like the moveset and turnspot animations on the girl, did you get those animations on the asset store?
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Post by deirre on Dec 19, 2016 14:34:53 GMT
Thanks...will keep trucking
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Post by deirre on Jan 1, 2017 20:27:38 GMT
Yes sir I buy all of my animations from the play store.
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Post by deirre on Jan 1, 2017 20:46:59 GMT
Update I have encountered some major workflow and design issues. To be honest, nothing felt right from the story to the look/feel of the game. I'm gonna take a week off from working it and come at it from a different angle.
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Post by deirre on Jan 5, 2017 21:23:31 GMT
Took today off = back on track
Just created a new YouTube Channel called ES Gaming
Please ignore the character, I was focused on the level and its ambience. On the next update, I will have to correct flaws with the character, crap I have to work with Maya. Next I will have to reduce the overall size in order for browsers to process it. One way is to incorporate the Pooling System and combine, that should provide better optimization and an open world experience with no loading screens. My best friend convinced me to also make it available game sites such as steam, I'm considering it.
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Post by deirre on Jan 14, 2017 5:40:42 GMT
I figured out how to do an limited open world for WebGL but it was too time consuming. I uploaded a video of my latest updates to the game. So I'm Sectioning off the open world and creating multiple scenes where we get to truly explore the wilderness, houses and caverns,etc. I have not had a chance to work the character yet due to family/job constraints. So far level 02 its not optimized and no light mapping/light probes yet but its getting there. Take a look for yourself.
PS...My wife picked this music : (
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Post by deirre on Feb 13, 2017 6:43:05 GMT
Sidelined for weeks, finally got freed up to work on the game. The shooter looks to amazing to continue working on the melee controller so I'm focusing on the first level. The video has unfinished concepts Ive been working on as well as my wife wanting a gender change in exchange for a budget increase, I think the female looks better.
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Post by deirre on Feb 24, 2017 3:22:17 GMT
Lighting/Performance Test: City Daylight The City and Outland levels are coming along fine. There is one more level cavern level I would like to develop, but that depends on when the shooter is released. In a way I'm glad the shooter is not ready yet, its allowed me to focus on one thing at a time. Here's the first test for the city........ gifs images free
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