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Post by RoguesGalleryGames on Jan 28, 2018 23:06:21 GMT
I'm delving into the camera settings, and have them tuned to my liking. One thing I can't seem to adjust is when you rotate the camera around the player, it does a full 360 while the player stands still. I'd like to have it to when you rotate the camera, if it reaches say 45° to the left or right, then the player rotates with the camera instead of doing a 360 around the character. I haven't found a setting in the camera controls for this. I wanted to ask before I went in and started editing code.
Thanks.
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Post by Invector on Jan 29, 2018 14:47:23 GMT
Do you have a example of this mechanic on a game? I don't think I ever saw this type of behaviour before...
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Post by RoguesGalleryGames on Jan 30, 2018 2:11:44 GMT
Yeah, something like what is used in Resident Evil Revelations. You can move Jill with the left stick, and move the camera with the right stick, but at a certain point Jill will rotate with the camera. The camera won't make a full 360 around Jill.
Thanks.
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Post by RoguesGalleryGames on Feb 1, 2018 8:30:46 GMT
Anybody out there? 😄
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Post by Invector on Feb 1, 2018 15:45:18 GMT
I did play Revelations 1 and I'm pretty sure that Jill use the Strafe movement always align with the camera which sucks because if you rotate the camera even on idle, she rotate's as well so you can never actually see her face lol
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Post by RoguesGalleryGames on Feb 1, 2018 23:46:51 GMT
Yeah, but that ass though. 😄
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