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Post by carlosrovira on Jul 21, 2016 8:09:24 GMT
Hi, just know is a working progress on this, but want to create this thread. Thanks for working on this!
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Post by Invector on Jul 27, 2016 12:43:26 GMT
Nice - AC is very requested and it's on our list of integrations to do when you finish the shooter. I'm looking forward to learn how this assets works, because people sure love this.
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Post by ChronicMan on Aug 2, 2016 19:09:06 GMT
Hello I was wondering if it was possible to use this system to make a small/basic inventory systems with equitable amor ?
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Post by Invector on Aug 3, 2016 13:21:42 GMT
Hello I was wondering if it was possible to use this system to make a small/basic inventory systems with equitable amor ? The guys from DK UMA did a integration with the free asset Inventory Master, but if you're not in a hurry our inventory example will be release soon on Melee Combat v1.4.
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Post by shredingskin on Aug 13, 2016 1:49:29 GMT
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Deleted
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Post by Deleted on Nov 25, 2016 4:05:22 GMT
Invector new inventory system is amazing, @invector did you build it similar to DK UMA?
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foltz
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Post by foltz on Feb 14, 2017 20:38:47 GMT
Hello everyone! I'm working on some sort of integration between Adventure Creator and Third Person Controller. As I'm not a programmer, what I've been doing is to set the components and changing some settings to make AC's actions work with TPC. So far I was able to make AC recognise TPC's 3rd Person Camera by adding AC's camera script and removing the camera's "Main Camera" tag and then on basic structure on AC's game manager, click on "Organise room objects". Another thing is to make AC recognise TPC Character Controller as a player. To do this I added AC's player script to my 3rd Person Character prefab. By doing this AC spawns your character normaly, without conflicts. Also in order for you to control your character with TPC's motion controller you have to, on Inspector, Animation Settings change the Animation Engine to Custom and the Motion Control to Manual Another import thing is to add a HotspotDetector object to TPC's Character, this has the function of detecting the hotspots in the scene for the interactions. I still need to figure out a way to lend control over the character's movement to AC for the cutscenes and walk to marker functions. But so far it works great. I hope it helps those who wish to make these two work together. And if anyone else has any other ideas, that would be awesome. :D
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Post by G 4 greatness on Feb 15, 2017 10:40:23 GMT
Hello everyone! I'm working on some sort of integration between Adventure Creator and Third Person Controller. As I'm not a programmer, what I've been doing is to set the components and changing some settings to make AC's actions work with TPC. awesome bro just motivated me to start on ac` and invector again thanks
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Post by uberwiggett on Feb 15, 2017 12:26:03 GMT
oh wow that is fantastic! Yeah I made some AC stuff a while back but only got so far as to use the controller for movement, had to click on hotspots manually, but if you have got a way for the third person controller to interact that is great!
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foltz
New vMember
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Post by foltz on Feb 22, 2017 17:28:59 GMT
That's great guys. So far I've been using a resource from AC, I made only a test, so when I need a cutscene or a situation where AC needs to take control over the character, I switch to a model that has only the player script from AC, and when the event is over I change it back to TPC character. It's cheat haha, but works at least on the scenes where you can hide this change, by changing the camera to another focus.
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Post by Invector on Mar 15, 2017 21:13:04 GMT
Now that the Shooter was released we will start working again on this integration
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