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Post by RoguesGalleryGames on Feb 27, 2018 21:29:28 GMT
I have added a PickItemUp animation and a Kick animation. They are both mapped to the A button and work, however when I'm in the Pickup animation I can press A, and it will interrupt the Pickup animation with the Kick animation. How can I stop the Kick animation from interrupting the Pickup animation?
Thanks
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Post by tharindu on Feb 28, 2018 5:54:11 GMT
Check if the pick up animation is set tagged as CustomAction on the animator
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Post by RoguesGalleryGames on Feb 28, 2018 7:02:00 GMT
Check if the pick up animation is set tagged as CustomAction on the animator Yeah, I have the Pick Up animation tagged as CustomAction, and the Kick tagged as LockMovement. It still interrupts, though. Thanks
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Post by jrackley on Feb 28, 2018 11:54:20 GMT
Make sure that you have has exit time checked on the animation.
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Post by RoguesGalleryGames on Feb 28, 2018 12:28:45 GMT
Make sure that you have has exit time checked on the animation. Yeah, I have exit time checked on both. I would just map the kick to a different button, but I'm using them all. Lol
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Post by tharindu on Feb 28, 2018 13:11:36 GMT
That's odd though, because I always thought that there was a cc.customAction or some sort of bool that was always checked before accepting input. I will double check on my end as well.
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Post by RoguesGalleryGames on Feb 28, 2018 21:55:54 GMT
That's odd though, because I always thought that there was a cc.customAction or some sort of bool that was always checked before accepting input. I will double check on my end as well. Thanks. I'm going to double check my settings here as well.
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