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Post by deirre on Mar 5, 2018 1:10:32 GMT
I am completely re-tooling this from last year. I have several friends who have relentlessly asked me to continue updating this game. There is so much work to do, not sure how much I will be able to develop with my hectic schedule. I will try. -Updated shooter/melee -Updated animations -Working Bow mechanics -Improved ambiences COMING SOON
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Post by Invector on Mar 5, 2018 15:27:24 GMT
I recommend waiting to do your big update when we release our next big update which will contain several core changes
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Post by deirre on Mar 5, 2018 16:02:27 GMT
Thanks for the heads-up. Will do.
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Post by deirre on Mar 9, 2018 19:42:12 GMT
Played around with the graphics and level design......probably wont touch it again again the next update.
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Post by deirre on Mar 24, 2018 2:05:36 GMT
Basic Swordplay before I import the latest shooter/Melee build.
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Post by deirre on Mar 31, 2018 23:10:40 GMT
First attempt with the latest shooter/melee update. Using the surface pro going forward,looking good so far. The update got rid of some quirks I was having. Anybody have any suggestions on a a quality screen recorder.
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Post by Invector on Apr 1, 2018 1:06:08 GMT
I strongly suggest Nvidia Experience if you have a Nvidia graphics card, it's the only software that records at 1080p@60fps without quality loss and good size on disk.
If you don't have, try Fraps.
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Post by deirre on Jun 4, 2018 3:34:36 GMT
Small snippet from the first level, so far so good.
Updated to 1080p...Finally
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Post by deirre on Dec 1, 2018 20:59:58 GMT
Finally I'm back to game dev....
Playing Shadex spell system, awesome addon with potential.
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Post by deirre on May 5, 2019 4:24:55 GMT
I have not worked on the game much, family and a demanding career has forced me to tweak the game so it comes out in a decent timeframe. I will give more detail later, here is a snippet.
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Post by deirre on Jul 27, 2019 6:30:50 GMT
Continuing my once every 2 - 3 months game development. Here is a snippet, over the weekend I removed all of the code changes and decided to only use the provided parameters/triggers (spent more time debugging what I did previously). I want to see how far I can push it without coding, so far so good. At this rate I should have it released in 2024... . Anyway, for those with little to no knowledge in coding there are creative ways to get around it as long as I keep the mechanics simple.
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Post by deirre on Aug 13, 2019 14:58:02 GMT
So far enemy animations and interactions are coming along pretty good. Having some issues with generic characters. Other than that looks pretty good so far.
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Post by game4fun on Aug 13, 2019 16:52:29 GMT
how did you make it go through the rocks?
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Post by deirre on Aug 13, 2019 21:47:37 GMT
how did you make it go through the rocks? The trigger generic action scripts. I plan on using them heavily since I will not write any code while making my game.
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Post by game4fun on Aug 13, 2019 21:50:14 GMT
can you share this animation please ?
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